⚔️Dungeons
Raid Boss Strategies
Mechanics, ability counters, and rotation tips for the four current raid bosses.
⏱ 7 min read
Raid Basics
Raids unlock at level 50 and require a party of 4. Lockout resets every Tuesday and gives one mythic-quality drop guaranteed from each boss per week.
Boss 1 — Cursed Lord
- HP: 12M · Enrage: 8 min
- Mechanic: Periodic curse circles — step out before the timer pops or take 30% max HP damage
- Best counters: King of Curses (debuff cleanse), Pride (party shield)
- Avoid: Slow channel abilities — circles spawn under your feet
Boss 2 — Shadow Tyrant
- HP: 18M · Enrage: 10 min
- Mechanic: Spawns 4 shadow clones at 75/50/25% — kill clones in <30s or main boss heals to full
- Best counters: Saiyan (AoE for clones), Shadow Monarch (mirror match advantage)
- Avoid: Single-target-only kits like Atomic without Saiyan support
Boss 3 — Hollow Reaper
- HP: 22M · Enrage: 12 min
- Mechanic: Death zones expand from boss every 90s — keep moving, do not park
- Best counters: Coyote (mobility), Nen Prodigy (range)
- Avoid: Stationary abilities (any "channel for 3s" skills)
Boss 4 — Apocalypse Beast (final)
- HP: 35M · Enrage: 15 min
- Mechanic: All previous mechanics combined + a 25% phase that requires all 4 players to interact with a totem within 5s
- Best counters: Balanced party with at least one tank-style player (Pride or Destructive Fists)
- Avoid: Glass-cannon-only comps — wipes at the totem phase
Loot Priority
- Mythic ability roll (Boss 4 only)
- Trait shard pile (Boss 3)
- Mythic gadget chance (Boss 2)
- Pet egg + gem chest (Boss 1)
Tip: Hollow Reaper is the easiest week-1 farm if you're new to raids — most groups will accept a level 50 player.