⚔️Dungeons

Raid Boss Strategies

Mechanics, ability counters, and rotation tips for the four current raid bosses.

7 min read

Raid Basics

Raids unlock at level 50 and require a party of 4. Lockout resets every Tuesday and gives one mythic-quality drop guaranteed from each boss per week.

Boss 1 — Cursed Lord

  • HP: 12M · Enrage: 8 min
  • Mechanic: Periodic curse circles — step out before the timer pops or take 30% max HP damage
  • Best counters: King of Curses (debuff cleanse), Pride (party shield)
  • Avoid: Slow channel abilities — circles spawn under your feet

Boss 2 — Shadow Tyrant

  • HP: 18M · Enrage: 10 min
  • Mechanic: Spawns 4 shadow clones at 75/50/25% — kill clones in <30s or main boss heals to full
  • Best counters: Saiyan (AoE for clones), Shadow Monarch (mirror match advantage)
  • Avoid: Single-target-only kits like Atomic without Saiyan support

Boss 3 — Hollow Reaper

  • HP: 22M · Enrage: 12 min
  • Mechanic: Death zones expand from boss every 90s — keep moving, do not park
  • Best counters: Coyote (mobility), Nen Prodigy (range)
  • Avoid: Stationary abilities (any "channel for 3s" skills)

Boss 4 — Apocalypse Beast (final)

  • HP: 35M · Enrage: 15 min
  • Mechanic: All previous mechanics combined + a 25% phase that requires all 4 players to interact with a totem within 5s
  • Best counters: Balanced party with at least one tank-style player (Pride or Destructive Fists)
  • Avoid: Glass-cannon-only comps — wipes at the totem phase

Loot Priority

  1. Mythic ability roll (Boss 4 only)
  2. Trait shard pile (Boss 3)
  3. Mythic gadget chance (Boss 2)
  4. Pet egg + gem chest (Boss 1)

Tip: Hollow Reaper is the easiest week-1 farm if you're new to raids — most groups will accept a level 50 player.

← Back to Guides